![]() A supply of iron ore also allows the manufacture of ammunition: cluster grenades, land mines, and cannon shells.With a supply of iron ore, this set-up can produce sulfuric acid, allowing the mining of uranium ore.A defensive outpost that uses oil to fuel flamethrower turrets.A refueling outpost that produces solid fuel and/or rocket fuel.While a single refinery using this set-up this will not produce a large amount of oil products overall, the fact it does not require crude oil to run means it can be placed anywhere the player needs a small, steady supply of oil products, saving the need to transport oil over large distances by pipes or trains. To prevent fluid back-up, the player will need to ensure all output fluids are being consumed or stored somehow. As long as the heavy oil output is routed back into the refinery before being sent anywhere else, the refinery will be self-sustaining in terms of heavy oil, only requiring steam and coal to run. Once coal liquefaction is researched, the player can manufacture oil products anywhere without a need for crude oil: the player can set up an oil refinery to utilize coal liquefaction and use an assembling machine and barrels to manually insert a small amount of heavy oil into the system to initiate production. If the player has too much heavy oil, cracking it to light oil then making it into fuel is more efficient than making heavy oil into fuel directly. Solid fuel is most efficient when created from light oil.If you run your heavy oil pipe from the refineries past a lubricant-making chemical plant before sending it to the cracking chemical plants, you can be sure that the lubricant production will have priority over cracking. ![]() For examples on how to do this, see the circuit-network cookbook.
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